I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.
I recall that the first DS has slightly different running animations with different lengths of startup / stop animations, which matters in a speedrun context. I don’t know whether that has transferred into the sequels. It certainly doesn’t seem like an intentional advantage, nor does it matter much unless you’re really concerned about saving a few frames.