Release Notes for 8/19/2024

[ INPUT ]

Certain types of movement/shooting input automation such as hardware-assisted counter strafing will now be detected on Valve official servers, resulting in a kick from the match Input binds that include more than one of the following commands will now be ignored by default. Support can be re-enabled using the cheat-protected convar cl_allow_multi_input_binds 1 sprint, reload, attack, attack2, turnleft, turnright, turnup, turndown, forward, back, left, right, moveup, movedown, klook, use, jump, duck, strafe, zoom, yaw, pitch, forwardback, rightleft The jump-throw confirmation grunt sound can now be heard by other players nearby

[ VacNet ]

Initial testing of VacNet 3.0 has begun on a limited set of matches. If you believe your match was incorrectly cancelled, email us the match details at csgoteamfeedback@valvesoftware.com

  • CTDummy@lemm.ee
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    3 months ago

    Wow, my apologies. I legitimately read your first comment as saying you’d prefer EAC. No idea how.

    Agreed, hopefully it doing so without kernel level software will lead others to do the same.