alessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square20fedilinkarrow-up1101arrow-down11cross-posted to: games@sh.itjust.works
arrow-up1100arrow-down1external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 3 months agomessage-square20fedilinkcross-posted to: games@sh.itjust.works
minus-squareilli@lemm.eelinkfedilinkarrow-up10·3 months agoDidn’t they start working on one but cncelled because they were just not feeling it?
minus-squareMelastSB@sh.itjust.workslinkfedilinkarrow-up29·3 months agoI believe they were “not feeling” continuing to work with Wizards of the Coast after WotC fired the people that were working with Larian
minus-squareilli@lemm.eelinkfedilinkarrow-up2·3 months agoMight be, totally forgot about this. I also didn’t mean it in a bd way. Even if they just felt a change is needed, it’s warranted. Better make a game you love making
Didn’t they start working on one but cncelled because they were just not feeling it?
I believe they were “not feeling” continuing to work with Wizards of the Coast after WotC fired the people that were working with Larian
Might be, totally forgot about this. I also didn’t mean it in a bd way. Even if they just felt a change is needed, it’s warranted. Better make a game you love making