Sales on current-gen consoles must’ve not been great

  • Aielman15@lemmy.world
    link
    fedilink
    English
    arrow-up
    58
    arrow-down
    1
    ·
    3 months ago

    The year is 2077.

    Pollution and nuclear war destroyed the environment.

    The economy is in shambles, big corporations rule over the world and exploit the powerless working class.

    Crime has overtaken the country. It doesn’t matter who you are: you are either one of them, or on the receiving end.

    Breathable air is a subscription service, and price hikes happen every other month to please shareholders.

    Game devs are still releasing games for the PS4 and XOne consoles. Nobody has yet understood the purpose of the next gen consoles. Every other day, someone screams “but muh exclusives!” to the sky. But no one answers back. God remains silent.

    • BertramDitore@lemmy.world
      link
      fedilink
      English
      arrow-up
      9
      arrow-down
      3
      ·
      3 months ago

      I played it on my RTX 3070 shortly after launch, and while there were certainly some stutters here and there and the very occasional crash, for the most part it actually ran fine. I think the poor quality of the PC port has been seriously overblown. Granted I don’t care much about sustaining insanely high frame rates, but the game itself was amazing on its own, and even better having played and enjoyed the first one. Well worth any remaining technical glitches.

    • yesman@lemmy.world
      link
      fedilink
      English
      arrow-up
      4
      ·
      3 months ago

      It plays much better than it did on launch.

      I’ve got a 1660Ti, and it’s not perfect but smooth enough to play med settings on 1080p. The biggest thing holding me back was VRAM, so I’m interested how they address that on the older consoles, with an eye toward better performance for me.

        • Bimfred@lemmy.world
          link
          fedilink
          English
          arrow-up
          12
          arrow-down
          1
          ·
          3 months ago

          I mean if you want to invalidate my lived experience, sure. Played on release on a 5600X, RTX3070 and 32GB of RAM, 1080p, almost everything maxed out. Open areas on Koboh saw a drop to mid-40 fps, but other than that, I had one hard crash and no bugs I noticed.

          • BertramDitore@lemmy.world
            link
            fedilink
            English
            arrow-up
            8
            ·
            3 months ago

            I had the same experience with pretty much the same hardware. I played right after launch and had one or two crashes and a few stutters here and there, but otherwise I found it to be a surprisingly stable game, especially considering the wildly negative press it was getting at the time.

          • UndercoverUlrikHD@programming.dev
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            8
            ·
            3 months ago

            Nothing wrong with not noticing stutters, on the contrary you’re probably lucky to not notice that kind of stuff. However when the problems are documented to be hardware independent and shows up on far more powerful hardware than your own, it’s not a case of “works fine on my computer”.

            Something like shader compilation stutter will still cause issues for the top end CPU in 10 years time for old poorly designed UE5 games.

            • Bimfred@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              3 months ago

              I suppose I’m somewhat fortunate to have been a poor bastard for most of my life. 25fps with moldy potato settings was just fine, as long as the game didn’t crash or deep fry the CPU, so I’m not as sensitive to the occasional drop below 60fps and don’t feel slighted when I have to turn some settings down. Though I can understand being incensed when you’ve poured thousands into a bleeding-edge gaming rig that’s supposed to handle anything at 4k, maxed out and a stable 120fps and it’s the game itself dragging your experience down.

              But the stutters weren’t the only problem people reported early on. There were cries of the game being unplayable, on account of endless bugs, visual glitches and repeated hard crashes. Worst I got was the normal mapping on Cal’s face getting real weird in certain lighting conditions. That’s hardly game-breaking.

              • UndercoverUlrikHD@programming.dev
                link
                fedilink
                English
                arrow-up
                2
                ·
                3 months ago

                I’m somewhat insensitive to it myself but shader compilation stutter is something that is measurable and reproducible so there aren’t any room for arguments around it.

                Other problems, yeah they may be system dependent although something like animation rubber banding I suspect would be the same across systems, though hard to identify if you aren’t experienced.

              • UndercoverUlrikHD@programming.dev
                link
                fedilink
                English
                arrow-up
                2
                arrow-down
                5
                ·
                edit-2
                3 months ago

                People don’t like being confronted and told they’re objectively wrong. It’s not a new phenomenon that people report not experiencing problems that we know all systems, regardless of computing power, encounter when playing a given problematic game. And people get defensive when told they just didn’t notice it.

                • SpaceNoodle@lemmy.world
                  link
                  fedilink
                  English
                  arrow-up
                  4
                  arrow-down
                  1
                  ·
                  3 months ago

                  No, it’s because you’re being a petulant turd when people inform you that you are objectively wrong.

    • JusticeForPorygon@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      3 months ago

      I just played through the story on PC and it ran fine. Only thing I had issues with was the built in controller support conflicting with the Steam Input API.

    • FeelzGoodMan420@eviltoast.org
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 months ago

      There is a patch coming out for PC that claims to improve performance. We’ll see if it actually does anything meaningful.

      • n1ckn4m3@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        edit-2
        3 months ago

        I’ll believe it when I see it. I’m running a 10900KF running at 4.2GHz with a 4090 and spinning in a circle on Koboh still drops my FPS to 10-12 from ~110-120 (even with RT fully disabled, since the implementation of it in this game is hot garbage). This game was the straw that broke the pre-order back for me, haha. I played the original on PC and loved it – was surprised as hell to see the sequel have so many problems that the first didn’t.

    • Phegan@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      3 months ago

      I heard the PC port was abysmal, so not sure it is even playable on the steam deck, let alone able to be verified.

      • big_slap@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        3 months ago

        it is pretty terrible, I was one of the people who purchased it. I stopped playing because it crashed three times at the same mini boss. but porting backwards gives me some hope for a verified status. time will tell