Did you make sure to check for typos? Elliot Maltby from the Mission Feature Team returns in Part II of our Gamedev series where he creates an in-game contra...
Part 2, where Elliot tries to finally complete a mission.
I like how he wants to drive missions to be less hand-holdy.
As long as the mission directives make sense, we don’t really need the markers on enemies. We have scanning tools and the FPS scanner idea was pretty sound.
I like how he wants to drive missions to be less hand-holdy.
As long as the mission directives make sense, we don’t really need the markers on enemies. We have scanning tools and the FPS scanner idea was pretty sound.