depends. if i can feasibly optimize the avatar in unity, i will. however, if the only way for me to optimize the avatar is to use blender (decimation, atlasing, having UV maps reuse texture bits, combining skinned meshes, and more) then it’s not worth the effort, because that could be a week-long process depending on how many issues i encounter.
depends. if i can feasibly optimize the avatar in unity, i will. however, if the only way for me to optimize the avatar is to use blender (decimation, atlasing, having UV maps reuse texture bits, combining skinned meshes, and more) then it’s not worth the effort, because that could be a week-long process depending on how many issues i encounter.