Yeah, I remember playing D&D in high school. If you don’t have a lot of maturity, it’s easy to fall into violent power fantasies that the freedom of a TRPG offers versus a CRPG.
This is why I’m really glad for modern session 0 agendas and safety tools to set expectations and keep people on the same page.
but everyone including the DM needs to agree to it beforehand.
Exactly, it can be a lot of fun if everyone is on board. So many great ttrpg memories have come from that kind of chaos, but they’re only good memories because everyone at the table consented to join the chaos.
Yeah, I remember playing D&D in high school. If you don’t have a lot of maturity, it’s easy to fall into violent power fantasies that the freedom of a TRPG offers versus a CRPG.
This is why I’m really glad for modern session 0 agendas and safety tools to set expectations and keep people on the same page.
In theory I think a wacky GTA-style TTRPG is not fundamentally wrong, but everyone including the DM needs to agree to it beforehand.
Exactly, it can be a lot of fun if everyone is on board. So many great ttrpg memories have come from that kind of chaos, but they’re only good memories because everyone at the table consented to join the chaos.