nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agoPalworld won't have dedicated multiplayer servers on Xbox, but devs are fighting for itdotesports.comexternal-linkmessage-square5fedilinkarrow-up125arrow-down11cross-posted to: games@lemmit.online
arrow-up124arrow-down1external-linkPalworld won't have dedicated multiplayer servers on Xbox, but devs are fighting for itdotesports.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months agomessage-square5fedilinkcross-posted to: games@lemmit.online
minus-squareJaeger@yiffit.netlinkfedilinkEnglisharrow-up4·10 months agoUnfortunately Microsoft puts them behind a developer account and NDA requirement. The less specific docs can be viewed here but they tend to only make vague references to the restrictions (mentioning things like API service needing to be discussed and set up with your point of contact, etc.): https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/live/features/multiplayer/live-multiplayer-intro
Can you link these restrictions?
Unfortunately Microsoft puts them behind a developer account and NDA requirement. The less specific docs can be viewed here but they tend to only make vague references to the restrictions (mentioning things like API service needing to be discussed and set up with your point of contact, etc.): https://learn.microsoft.com/en-us/gaming/gdk/_content/gc/live/features/multiplayer/live-multiplayer-intro