• jacksilver@lemmy.world
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    1 year ago

    The other angle no seems to mention is that while the NPC can have dialouge that feels natural, there is no way to program them to be able to act on the dialouge.

    This was something very obvious in some of the Skyrim LLM integration videos I’ve seen. They would “convince” the NPC to do something, like join their quest, but there is no logic behind the scenes to actually enable that interaction in-game.

    For visual novels that may not matter (I’m not convinced, but maybe), but for rpgs it will. Just look at what happened with fallout. They didn’t limit it to a wheel of effectively yes/no just for dialouge/voice acting reasons. They do things like that to limit how many paths the story/character can take becuae you can’t program it all in.

    • ExceedinglyPanWoofer@yiffit.net
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      1 year ago

      I wonder if this is going to cause a surge in immersive sims/a focus on emergent gameplay. If you just set up the tools and framework you don’t have to specify the paths for the story, just the guidelines.

      • jacksilver@lemmy.world
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        1 year ago

        It’s definitely going to be interesting to see what people can create as these tools continue to expand. I wonder if it will cause new genres of games or can actually be integrated into existing ones.