Everyone can agree on VLC being the best video player, right? Game developers can agree on it too, since it is a great utility for playing multimedia in games, and/or have a video player included. However, disaster struck; Unity has now banned VLC from the Unity Store, seemingly due to it being under the LGPL license which is a “Violation of section 5.10.4 of the Provider agreement.” This is a contridiction however. According to Martin Finkel in the linked article, “Unity itself, both the Editor and the runtime (which means your shipped game) is already using LGPL dependencies! Unity is built on libraries such as Lame, libiconv, libwebsockets and websockify.js (at least).” Unity is swiftly coming to it’s demise.

Edit: link to Videolan Blog Post: https://mfkl.github.io/2024/01/10/unity-double-oss-standards.html

  • ItsMeSpez@lemmy.world
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    11 months ago

    This is a good policy, but it’s not always that simple for people who have been making games on the engine. Many people have spent years of their lives working on projects using Unity, or have already released products using Unity which they are now supporting. Changing a project to another game engine is a massive undertaking, so Unity has a semi-captive consumer base in the short term.

    • Riskable@programming.dev
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      11 months ago

      Oh come on! They’re software developers! The code they wrote three years ago is total shit and you (we) know it, haha.

      Take the time to learn something new, today. It’s practically what makes a software developer a software developer. If you’re not learning a new language, engine, or technique pretty regularly you’re going to have a hard time (eventually).

      The reason why software developers reinvent the wheel so often is because we know that the old wheel is garbage. It at least, the way we used it was. After being a software dev for a few decades, looking at your old code should always give you a feeling of, “I could’ve done that better.”

    • chitak166@lemmy.world
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      11 months ago

      Changing a project to another game engine is a massive undertaking

      That’s the price they pay for not doing things right the first time.