- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
posting these here for discussion purposes
my take on the whole “it’s just persona again!?” sentiment is that hashino only left p-studio to be out of persona jail. ie being free from making games about teenagers in high school with themes of jungian psychology. i don’t think it’s surprising that he wants to create another jrpg with social sim elements. it’s not like dds is all that wildly different from nocturne despite them being two different series. at least re:fantasy has its own character and enemy designs across the board. its battle system also looks plenty different, what with the ‘press turn’ costs attached to skills and the job system.
this would be like if the mario odyssey director formed his own subsidiary studio and then created a mario-esque 3d platformer under it. it’s a ploy to dodge the mandated series branding. for that reason alone i’m expecting something more interesting than the recent megaten output.
I just don’t want to see social sim elements in a game again. I really hope the job system is great though.
i’ve never disliked the calendar system and i think social elements play a nice role in stat building, but i hope that the cast is fleshed out properly outside of them. p3 did it best by not having party social links - instead the characters grew with the story in a fully intentional way, whereas in p4 and 5 everyone just sucks mc off instantly
My uncle works at Atlus and sent this screenshot of metaphor. What the fuck?
my uncle is atlus and he kicked me in the balls for asking about smt5
i heard through the grapevine that yoshida acknowledged this and there’s gonna be a patch to get rid of the godawful motion blur. hopefully on launch