So, earlier today I was in an elytra dogfight with bloops where we flew with elytras and fireworks. I almost got a few good shots with my fireworks crossbow, but it was too slow and took way too long to load. So I thought, man, this would be better if I had a machine gun.
And then I found a plugin that adds guns. You won’t have to download any mods!
I’ve come up with three different options for how we could proceed.
1: we do not add guns.
Please don’t pick this, you will make me very sad.
2: We add guns, but don’t allow people to use them, and reserve them for special events. There’s a plugin that makes items uncraftable, so we could use this on the guns, so only Edward could be able to distribute them or something for special occasions.
3: we add guns, with no restrictions whatsoever.
Personally, I’m leaning towards the second option, but let me know your choice below.
I am opposed generally to mods like that. Not because guns, but because I feel they really don’t fit with the general minecraft aesthetic and mechanics of the game. Nowadays, the game is in such a state that vanilla (or sometimes even vanilla-plus) gameplay, at least for me, allows a great deal of stuff to do. I find it a good thing that the closes thing we have to guns is the crossbow with rockets. In case of the second option, which kind of events do you have in mind? If they are uncraftable and there’s a good reason for them, I think something like that might have a place.
As I said at the top, the crossbows were way too slow. I thought it would be fun if we could do like a pvp shootout once in a while, or just a dogfight like I originally proposed.
Depends on which mod it is, I find. Base MrCrayfish doesn’t stray too far, I don’t think.
Not mod, plugin. Mods need to be downloaded by everyone, so we’re sticking to plugins or server side mods. Luckily, I found a plugin for guns.
Oh, my b-- mp minecraft ain’t my forte; so I thought it was all the same.
1 - I am very opposed to such drastic departures from vanilla. If we want to mod the game there are much smaller steps that we could take first. But one of the main draws of the server right now for me is that it is a vanilla SMP, which is what i am mainly interested in. Mods are a slippery slope, once you start adding them where do you stop?
I hope this doesn’t come off as rude but may i suggest if you want PVP with guns that you pick a different game, one that is actually designed for that kind of gameplay? You can PM the comrade or comrades you want to play with and talk about what kind of games you all like that can be played in private online multiplayer PVP matches where you can have that gunfight that you want.
There is nothing wrong with that kind of gameplay, it’s just not for everyone and a lot of people just don’t want it in Minecraft, and honestly i don’t think you would enjoy it that much either. As i said, Minecraft is not designed for having guns, all implementations i’ve seen so far have been clumsy and awkward, and you would end up doing it a couple of times and then forget that feature was even there.
Plus the server is unstable enough as it is, i don’t think adding more plugins right now before we figure out how to stop the crashes is a good idea.
No guns, this isn’t the US
I’d say leave the vanilla experience vanilla. More people can enjoy it more easily that way, and the Minecraft aesthetic and gameplay is preserved.
What might be interesting though is some modpack like Feed The Beast, or Tekkit (is probably gone? Been out of the loop for years) and be able to do a lot more in ways of automation.
We should make a lemmycraft feedthebeast server so we can develop productive forces (in minecraft). Also achieve fully automated post scarcity socialism (in minexraft). Most industrial farms in vanilla involve enslaving villagers.
You know, liberal who downvotes everything, isn’t this a bit extreme?
Now we just need a comrade that can negative-downvote things
1, I’m not necessarily against all mods, but a gun mod completely changes what minecraft is. Its not like a small vanilla plus style mod, or something from vanilla tweaks that changes a few crafting recipes, disables phantoms, or adds a tpa command. It completely changes the game, in my opinion for the worse. I suppose for a special (one/few day) event things like that might be fun, but I wouldn’t want guns in the game normally. I’d want them completely removed between events, not just made uncraftable. If there’s only so many in the world, but there constantly, that’s even worse in my opinion. Then only a few people have access to them, which is not something I like the idea of.
Alright. You win, edward. I won’t be able to play for a while or not too long since I have stuff to deal with in real life, so have fun I guess.
No idea, I remember Flan’s mod having various weapons, it would a bit op but idk.
As far as mods go, these were always my favorites: OreSpawn, JurassicCraft, Fossil and Archeology, PaleoCraft, CreepypastaCraft, FnaF Universe, Mutant Creatures, Alien vs Predator, Mo Creatures, Morph and many more. Choose some of them if you like it.
The only mods I like for that game are utilitarian ones like the one that lets you chop a whole tree down instead of each block at the expense of chopping time and axe durability. Maybe making more diverse weapons and armor but ones that don’t deviate from the vanilla gameplay style. I feel guns are a bit much. You can already make crossbow rocked launchers pretty easily.