Was wondering if anyone had played it, and if it’s actually any good and not just recycled content with reskinned monsters and more grinding?

Is it any different from previous expansions? Is endgame nothing but grinding again?

What’s the deal?

  • rhokwar@lemmy.world
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    1 year ago

    I’ve played a lot of WoW in the past, but I stopped in early legion. I started playing again when Dragonflight launched, but I stopped again just a few weeks ago - in part because I can’t bring myself to grind anymore.

    The endgame is fundamentally the same. You pvp, raid, and/or do M+, to grind for gear, and that’s pretty much it. I don’t do pvp, but I’ve heard the grind for pvp gear isn’t bad. Raids and M+ are still quite grindy though, and for better or worse they’re still pretty tightly coupled. If you want to play one at a high level, you’ll have to participate in the other.

    Personally I’ve never felt like recycled content was an issue in WoW, but since you brought it up, I’ll mention that they’re reusing old dungeons for M+ now. There are still 8 new dungeons, but each M+ season now uses 4 dungeons from the current expansion + 4 dungeons from an older expansion so that people aren’t just spamming the same 8 dungeons for the entire expansion.

    If you want a game that respects your time, my suggestion is to look elsewhere - especially if you’re interested in raiding. They’ve made some progress in Dragonflight I think, but raiding at a not-casual level still takes way more time than it did pre-legion.

    • ✖️ 🇨 ✖️ 🇨 🐝@sh.itjust.works
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      1 year ago

      This is a pretty good take.

      Personally I’m bored of it and have been for several expansions. I buy the xpac, play for a few weeks to check out end game, realize that it’s the same boring grind with a lick of paint and shelve it again.

      There’s nothing inherently wrong with Wow and that’s kind of the problem. By focusing on mass appeal the game has lost its soul. It’s now about buying gold and paying for carries and nothing matters at all in it. I’m surprised that gdkp culture from classic hasn’t fully killed traditional guild raiding in retail yet.

  • theevan117@sh.itjust.works
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    1 year ago

    I played for awhile on launch after dropping off shadowlands HARD. I’ve been playing on and off since BC.

    It’s okay, probably my favorite expansion since pandaria. The first raid was pretty fun on heroic but still felt a little shallow compared to the classic cadre of raids (ICC, Ulduar, Sunwell). The mythics felt pretty well designed apart from some really iffy affixes for the first season, I dropped out before the new rotation so I can’t attest to that.

    Overall the game just feels way too grindy for me to get into anymore. Professions still feel useless and I don’t get satisfaction out of pushing m+ to see my rating go up. It was wayyy better than shadowlands and BfA in my opinion, and if you have a good friendgroup / guild to do content with then it’s a fun time.

    • ✖️ 🇨 ✖️ 🇨 🐝@sh.itjust.works
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      1 year ago

      Pushing m+ raiting lost its appeal for me when I realized how widespread paid gold carries are. The majority of people with good enough raiting that you’d want to party with barely know their class rotation. Raider.io is basically completely bullshit outside of the very top guilds and m+ teams in the world who earned it legitimately.