• tissek@ttrpg.network
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      11 months ago

      D8? D20/5 x d20/10

      Am I missing something here? Can this even generate 5 or 7?

      D20/5 gives [1…4] and D20/10 [1…2], of course assuming whole numbers. Where to get the factors for 5? 5 can be factored only as 5x1 or 1x5 and the 5 cannot be found either in d20/5 or d20/10. Same is true for 7.

      And I don’t see it happening either if we allow rational numbers. To get 5 we would get the following expressions
      5= d120/5 x d220/10 = d120 x d220/50
      or 250= d120 x d220
      And two d20 multiplied together cannot give us 250.

      Math baby?

      • Malgas@beehaw.org
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        11 months ago

        You could do something like ((d6-1)*20+d20)/15.

        But that’s an awful lot of work just to avoid having a d8.

      • Fushuan [he/him]@lemm.ee
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        11 months ago

        You are right, in my mind the d20/2 was some sort of iterator over the d20/5, the correct math would be d20/5+(20/5*(d20/10-1)). To get 5 this expresion would be with a 1-5 in the first one and a 11-20 on the second, the first would be 1 (rounded up) , and the second one 4*(2-1), so 5. The idea is that you use the second one to decide how many batches of the full first batch you add to the first one. As if you were rolling a d100 with two d10 but in base 20/5 instead of base 10. It’s not actually base 20/5 but that’s the idea, one of the dice is the “tens” dice and the other is the “hundreds” dice.

        … math baby

        • tissek@ttrpg.network
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          11 months ago

          But then do really need the d8? If we toss that in the bin we can go to the universal d60. This one dice will allow us to get
          d2 (even/odd)
          d3 (d60/20)
          d4 (d60/15)
          d5 (d60/12)
          d6 (d60/10)
          d10 (d60/6)
          and d12, d15, d20, d30

          Base 60 is cool yo!

    • candybrie@lemmy.world
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      11 months ago

      To keep the same probabilities, you can only reduce and only to one that is a factor. E.g. d20 can be equivalent to d10, d5, d4 and d2.

      Multiplying the rolls messes things up. As an example, for d12 as a d6xd2 you have double the chance to roll 2, 4, and 6 and no chance to roll 7, 9, and 11.

      You could make the equation a little more complicated (6×(d2-1))+d6 to make it work.