Venting but also asking. (PC is a lvl 6 fighter)
I play at a table I usually thoroughly enjoy. BUT, the table is constantly talking out-of-game either arguing with the DM or formulating plans for the current scenario.
It’s not uncommon for these discussions to take 15-20 minutes before we actually do anything. Things as simple as how to open a door. (Not a joke)
I decided after a few frustrating sessions that if they were going to stand around and do nothing, I was going to make my character just do things to move the plot along.
Almost every single time I announce my player is going to do something or go somewhere slightly ahead of the group, he is immediately ambushed/charmed/trapped/surrounded/etc. If I decide to just open the door, instantly hit with multiple arrows and spells.
The DM jokingly comments about how often my PC is in trouble by himself but I literally don’t know what else to do in game other than just stand there and wait.
At this point I don’t even care if my PC dies, I am literally just using him to move the game along.
I’ve mentioned keeping the discussions in game a few times now but nothing seems to change. Am I resigned to this fate?
Do the same things happen when it’s the whole group deciding to open the door and get prepared for what might be behind it, or is it just when you open the door while the group is still discussing it? If it’s the same encounters with the whole group, then it’s no problem, they’re already set wncounters. If it’s only when you act alone then your dm is just bad at dming, and you should just resign yourself to waiting around or getting ambushed. Most partys I’ve played in has a leader that makes decisions like that to keep the game moving. Maybe thats what your group needs