I’ve been thinking about a magic staff for a wizard. It adds a plus +1 to attack roles and spells saves. It allows you, as an action, to use spells slots to empower other spells. Every level of spell slot will add a D10 to the damage of spells cast the next turn.
A 3rd LV spell slot=3d10 4rth LV spell slot=4d10 5th LV spell slot=5d10
and so on. What do you think?
Apart from magic missile shenanigans (since it rolls once, you can do adding a 3d10 or above to the roll guarantees a shit ton of damage).
I don’t see how this is worth it. You just made True Strike which is already shit.
Why would I use two actions and two spell slots to empower burning hands with +1d10 damage when I could just:
Cast burning hands twice? 6d6 for 2 level one slots is stronger than 3d6 + 1d10 for 2 level one slots.