The most common homebrew changes I’ve seen people make for monks is making things like ki = level + wisdom, hightening their damage die on each step (D4 to D6, D6 to D8, etc.) and, to a lesser extend, raising their hit die to a d10.

For people who have done all or at least two of these changes at once or have experienced another player do that, how did it go? I’m genuinely curious!

    • galmenz@fediverser.communick.devB
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      11 months ago
      • movement is pretty irrelevant. after you get to your target you are done, no need to do drifts in the battlefield

      • disregarding ki being a problem with the assumption the +WIS fix helped, the actual uses for it are not very great

      • lack of martial options for battlefield control. if there is more than 1 enemy you are kinda out of your league

      • lack of monk magic items (and proper codified GM advice on distributing them that is beyond a lil rarity that doesnt help)

      • the entire existance of spells

      along others

      • Shandriel@fediverser.communick.devB
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        11 months ago

        they get +x to hit and to damage and magical unarmed strikes with uncommon/rare/very rare versions now.

        (wrappers from book of many things, or insignia of claws from another book that has been out a while)

        that’s a good start, bc it lets you up your dmg just like other martials who get +1 wpns in tier 1 already.

        there’s the dragonhide belts that add Ki points and up the DC of monk features, bracers of defense, boots of springing and striding… ring of walter walking (who wants to wait until 8th lvl anyways?!)

        I don’t think there’s really a lack of magic items for monks. sure, heavily depends on the DM, but don’t most things??