I have been gaming on my PS5 since release. I usually play AAA games and since a few months I stopped buying them. Nowadays they arrive with loads of problems and take forever to fix. Once they are fixed, DLC arrives and the games get big discounts. All publishers are guilty of this, even Sony games now suffer from problems. Considering 2024 looks like a bit weaker and I have a big Steam library full of titles I haven’t played in years I ordered myself a Steam Deck OLED. I want to avoid buying new AAA games that now cost €80 and aren’t even finished. My plan is to replay a lot of following games before I buy a new game:

  • Witcher 3

  • Cyberpunk 2077

  • Red Dead Redemption 2

  • Portal 1 + 2

  • Resident Evil 3 + Village

  • Mirror’s Edge

  • Max Payne 2 + 3 (1 has seemingly vanished from my Steam account?)

  • Mafia 1 + 2 Definitive Edition

  • Kingdom Come: Deliverance

  • GTA San Andreas + 4 Complete

  • Hellblade: Senua’s Sacrifice

  • Far Cry 2

  • Fallout: New Vegas

  • Doom + Eternal

  • Skyrim

  • Death Stranding

  • Dead Space 1 + 2

  • Dark Souls III

  • Crysis 1 + 2, Warhead

  • Control

  • CoD Black Ops

  • Bully Scholarship Edition

  • Borderlands GOTY Enhanced

  • Bioshock 1 + 2 Remastered

  • Arkham Trilogy

  • Assassin’s Creed Ezio Trilogy

  • Alien Isolation

  • Alan Wake + American Nightmare

This also made my reconsider buying physical games on Playstation by the way. I usually sell my games after I beat them but because of that I also have a tiny Playstation library.

  • PIKAvit45@alien.topB
    link
    fedilink
    English
    arrow-up
    1
    ·
    11 months ago

    It’s funny how devs keep yelling “game development becomes more and more expensive”, but i rarely see those expanses reflect on game quality in a good way.

    More like the opposite!

    • ClikeX@alien.topB
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      Because most of those expenses go to expensive things like motion capture, voice acting, art, and marketing. And it’s pretty much an arms race in pushing the boundaries.

      Devs and artists get pushed pretty hard to deliver bigger and better every time. Unfortunately, they don’t always get the time and means to do so. There’s a big disconnect between upper management and the actual devs/artists making the game.