I was watching this video and got confused as it seems to be using 1.0 here, https://www.youtube.com/watch?v=UZKBSf3aLf4
I thought it’s 2.0? or maybe 2.1?
It’s fsr1.0, 2.0 requires the devs to build it into the game
huh i downloaded deep rock galactic just to try fsr 2.0… is it just me or does it look worse? lots of shimmering and stuff at ultra quality vs fsr in the steam menu
Yeah that’s pretty much the standard you can expect for FSR, 1.0 or 2.X.
It’s not great, generally. Can be okay or even good when working with high resolutions, like 4K. Passable at best at 1440p. Just bad at 1080p and it gets worse the lower the resolution goes.
At 720p/800p like on the Deck, I only use it when the only option is FSR 2.X, I use the ultra quality preset, and only when I absolutely need to squeeze out extra performance.
FSR from the overlay is systemwide and uses FSR 1. FSR 2 and only available through in game settings normally and is game specific
The system-wide FSR is FSR1. FSR2 has to be implemented on a per game basis by the devs.
FSR3 is half and half. I think there’s a systemwide implementation of it (that isn’t available on either SteamOS or Windows AFAIK), and there’s also a per-game implementation of it (that isn’t available on SteamOS yet, but does work on Deck hardware running windows).
oooh that’s sad,
I only found horizon zero dawn to let me use FSR so far but it’s sharpening is awful.
fsr 1.0 isn’t half bad tho
To get the most out of FSR, you have to lower the resolution so that it can upscale it and you have to fiddle around with settings until you get it to look as close to native as possible.
FSR 3 doesn’t have a system wide implementation. It’s in pipeline just like FSR 2. FSR 1 is the only version that can be applied at a system level, specifically because it’s an output filter, not part of the render pipeline.
There may be something in the Adrenaline software for AMD GPUs that allows applying some portion of FSR 3. I have an Nvidia card, so I can’t speak to that, but it would have to be using some form of injection, such as the Anti-Lag feature AMD tried to offer and then pulled, because it ended up getting people banned for triggering anticheat. That’s only possible at a driver level, though.
FSR1 takes output image and uses AI to upscale it. As such it can be used from the system.
FSR2 is part of rendering pipeline of the game. It takes “movement vectors” that games provide to predict how pixels will look in the upscale, thus in general being more truthful to the expectation. This also means you can only get it from within the game.
FSR1 gives out watery paint look when used. FSR2 can introduce shimmering, especially in rapid movements. Ideally you should only use FSR with the quality preset on SD. Quality upscales from 480p to 720p, while performance uses 360p as base. The lower you go the less pixels it will have to figure out the final image and the worse it will look.