Could Valve add HDR to Half-Life and Portal for example? I’m still unsure why it has to be implemented on a “per game” level, why can’t just the screen do some white-level raising and black-level lowering on all scenes?
I must be misunderstanding how HDR works
Auto HDR is available on Windows too but it’s not proper HDR. Can still look good depending on the scene but lacks the same punch as a true HDR implementation