Monster: Hunter World (60 FPS [Performance] or 40 FPS [Balanced] or 30 FPS [Quality]):
Graphics Settings -> Manual
Activate DirectX 12 API -> On
Screen Mode / HDR Setting -> Full Screen
Resolution Settings -> 1280x800
Aspect Ratio -> Wide (16:9)
FidelityFX CAS + Upscaling -> Off
Frame Rate -> 60 (60 FPS [Performance]) or 40 (40 FPS [Balanced]) or 30 (30 FPS [Quality])
V-Sync -> Off
Image Quality -> Manual
Texture Quality -> Full
Ambient Occlusion -> Mid
Volume Rendering Quality -> Low
Shadow Quality -> High
Capsule AO -> On
Contact Shadows -> On
Anti-Aliasing -> TAA + FXAA
LOD Bias -> Mid (60 FPS [Performance] or 40 FPS [Balanced]) or High (30 FPS [Quality])
Max LOD Level -> No Limit
Foliage Sway -> Off (60 FPS [Performance]) or On (40 FPS [Balanced] or 30 FPS [Quality])
Subsurface Scattering -> On
Screen Space Reflection -> Off (60 FPS [Performance]) or On (40 FPS [Balanced] or 30 FPS [Quality])
Anisotropic Filtering -> High (60 FPS [Performance] or 40 FPS [Balanced]) or Highest (30 FPS [Quality])
Water Reflection -> On
Snow Quality -> Mid
SH Diffuse Quality (Lighting) -> Low (60 FPS [Performance]) or Mid (40 FPS [Balanced]) or High (30 FPS [Quality])
Dynamic Range -> 32-Bit
Motion Blur -> Off
DOF (Depth of Field) -> Off
Vignette Effects -> Normal
Z-Prepass -> On
(!: 45 FPS can also be used instead of 40 FPS on the Steam Deck OLED).