Each game takes a while to setup, or at least try several of the community presets, if you want optimal control. Most games just defaulted to a twin stick control layout that was often worse than just using a regular controller, and rarely used any of the features of steam controller such as:
Dual stage triggers like GameCube. One action when you press lightly, one when you click fully.
Trackpads can be bound to 9 virtual buttons depending where you click, including an on screen UI with custom icons
You can set the controller to do different things when you hold a button. Now you’ve got effectively unlimited buttons
I’d recommended watching some Nerrel videos. Most gamers don’t like change. To use a steam controller most effectively you have to learn new control schemes. Trackpad for large camera movements and gyro for fine aim, or “flick stick” is superior to any other console aiming system and competitive with mouse, but no one wants to learn it.
Each game takes a while to setup, or at least try several of the community presets, if you want optimal control. Most games just defaulted to a twin stick control layout that was often worse than just using a regular controller, and rarely used any of the features of steam controller such as:
I’d recommended watching some Nerrel videos. Most gamers don’t like change. To use a steam controller most effectively you have to learn new control schemes. Trackpad for large camera movements and gyro for fine aim, or “flick stick” is superior to any other console aiming system and competitive with mouse, but no one wants to learn it.