Hello everyone,
Did Valve give any update yet for fixing the 200 - 1040mhz GPU issue that has been around since update 3.5.5? Most of the games I play have become unplayable, even when setting the GPU to a specific mhz. I saw that they mentioned something about fixing tearing in update 3.5.7 but that didn’t fixed the issue for me.
Ok thanks, I read through all the GitHub comments too, doesn’t look great. I was hoping to upgrade from 3.4 to 3.5 to get a bit better performance out of StarField but I think I’ll wait until they admit there’s an issue and fix it in the next release. My system is very stable right now and plays great in most games so rather not break that! I’ll wait a little longer, even Starfield is very playable for me only bad drops below 25fps are in the cities but everywhere else is nice 30 up to 50 (low but 70% scale and 100% sharpening, FSR2) personally I think it looks very nice like this, detail is not ‘low’ by all means