• hey_you_too_buckaroo@alien.topB
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    1 year ago

    It’s not unfair. It’s the only logical way to do the comparison.

    It gets too complicated to do a comparison with upscaling technologies when there are so many constantly changing variables and a subjective aspect in regards to comparing different technologies. Which version of upscaling do you use? What if the game gets updated? What if the upscaling technology gets updated? How many frames of DLSS 2.x/3.x are comparable to FSR 2.x/3.x frames? At what quality levels? What if a game adds support for one technology but not another? I mean to even consider using upscaling numbers is ridiculous since each implementation is different and constantly changing. You’re no longer able to objectively compare these products.