On github Valve employee was denying bug, telling people that it’s only bug in performance overlay (like it simply slow to draw frequencies in between 200-1040) but was proven wrong in the same bug report thread. Demonstration of this bug presented here.
I just tested it myself and you still get major performance issues with gpu set to auto. “Allow tearing” setting has no effect on this. Even if game can go above 1040 mhz by itself it drop frequencies and frames hard on auto because occasionally it switches to 200 mhz or 1040 in scenes where it should not do that.For example Code Vein is not able to hold stable 60 FPS but able to hold stable 50, with locked GPU you will get flat line on frame time graph. With auto you will get major dips.
I guess we’re stuck with “unstable” stable OS 3.5.5 - 3.5.7 for a while because holidays starting in US.
I have an open ticket right now and they are trying to tell me it’s “allow tearing” that’s the issue. It’s not…
I have an insane GPU issue that only goes away if I turn on Manual GPU clock….When that option is turned off, I get artifacts all over the screen and the GPU fluctuates between 200 and 1040 over and over. People here said it’s a bad GPU but Valve is telling me it’s a software issue…idk what to do I can’t really play my deck at all