The Asus ROG Swift Pro PG248QP is an extremely fast gaming monitor designed for professional esports gamers. Boasting a massive 540Hz refresh rate, it's a glimpse into...
Thank you. My background is biology. Frankly neurons and cells just aren’t that fast. You know how your hand can feel cool when you touch a hot plate for a second? It’s because it takes like 200ms for the pain signal to register in your brain. And here these people are acting like a monitor with microsecond refresh rates is somehow something you can even detect.
I’m a 120 or 144hz man myself. Seems plenty snappy and smooth. 60 for office work is even fine. I can for sure sense 30 though. Like when a driver gets updated and something goes wrong and it sets your main display to 24 or 30fps. That shit is obvious.
My background is biology. Frankly neurons and cells just aren’t that fast.
The way we’re able to see high refresh rate isn’t based on neuron speed. (Ignoring input lag stuff). The eyes continuously sample as light hits them sending signals. Because it’s not a global shutter we’re able to perceive a displays refresh as it’s sending discrete images of a scene.
It’s far easier to notice an issue when there is a large change between two frames. The easiest way to reproduce this is in 3rd person games where you quickly rotate the camera as the large change between frames is very obvious to the eye. (There’s a limit obviously, but I can tell between 120Hz and roughly 240Hz, but I’m fine with 120Hz as I don’t tend to rotate the camera fast in games).
Thank you. My background is biology. Frankly neurons and cells just aren’t that fast. You know how your hand can feel cool when you touch a hot plate for a second? It’s because it takes like 200ms for the pain signal to register in your brain. And here these people are acting like a monitor with microsecond refresh rates is somehow something you can even detect.
I’m a 120 or 144hz man myself. Seems plenty snappy and smooth. 60 for office work is even fine. I can for sure sense 30 though. Like when a driver gets updated and something goes wrong and it sets your main display to 24 or 30fps. That shit is obvious.
The way we’re able to see high refresh rate isn’t based on neuron speed. (Ignoring input lag stuff). The eyes continuously sample as light hits them sending signals. Because it’s not a global shutter we’re able to perceive a displays refresh as it’s sending discrete images of a scene.
It’s far easier to notice an issue when there is a large change between two frames. The easiest way to reproduce this is in 3rd person games where you quickly rotate the camera as the large change between frames is very obvious to the eye. (There’s a limit obviously, but I can tell between 120Hz and roughly 240Hz, but I’m fine with 120Hz as I don’t tend to rotate the camera fast in games).