NOTE: On the old firmware vs new firmware tables, the 30fps tests erroneously state that the display runs at 30Hz. 30fps runs with the display at 60Hz.We've ...
No, less than a frame. That is, no one would actually notice.
In the classic gaming world, we deal with this a lot. Classic games were built for a zero frame input lag world, so getting as close to that as possible makes a difference. The end result is that generally, no one can tell one-two frames of input lag, and changes less than a frame don’t really matter.
The steam deck has fairly poor input lag in general, 4-8 frames but it’s all going to be from the hardware/software stack, not the lcd . I wouldn’t use it for classic games myself, but getting the oled version isn’t going to feel different.
They make some claims around if you limit the game to 45fps and run at 90hz refr, sh but now you’re getting into the weeds and not general use case stuff.
My pure guess would be that the 90hz of the display is in play here. Could be the memory too, but the display is the most obvious potential lag factor.
Was there input lag on LCD that I wasn’t aware?
No, less than a frame. That is, no one would actually notice.
In the classic gaming world, we deal with this a lot. Classic games were built for a zero frame input lag world, so getting as close to that as possible makes a difference. The end result is that generally, no one can tell one-two frames of input lag, and changes less than a frame don’t really matter.
The steam deck has fairly poor input lag in general, 4-8 frames but it’s all going to be from the hardware/software stack, not the lcd . I wouldn’t use it for classic games myself, but getting the oled version isn’t going to feel different.
They make some claims around if you limit the game to 45fps and run at 90hz refr, sh but now you’re getting into the weeds and not general use case stuff.
My pure guess would be that the 90hz of the display is in play here. Could be the memory too, but the display is the most obvious potential lag factor.
Even @ 50 FPS it’s still better, but that probably still has to do with frame draw times than memory or anything else here.