Just wondering,what AMD would need to do…to at least MATCH nvidias offering in A.I/dlss/Ray tracing tech

  • bankkopf@alien.topB
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    1 year ago

    Second gen AMD HW ray-tracing still has a worse performance impact than Intel first gen HW ray-tracing. No need to talk about Nvidia here, as they are miles ahead. Either AMD is not willing to expend more resources on RT or they aren’t able to improve performance.

    • TSP-FriendlyFire@alien.topB
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      1 year ago

      AMD’s RT hardware is intrinsically tied to the texture unit, which was probably a good decision at the start since Nvidia kinda caught them with their pants down and they needed something fast to implement (especially with consoles looming overhead, wouldn’t want the entire generation to lack any form of RT).

      Now, though, I think it’s giving them a lot of problems because it’s really not a scalable design. I hope they eventually implement a proper dedicated unit like Nvidia and Intel have.

      • Prince-of-Ravens@alien.topB
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        1 year ago

        I am pretty sure they already have something in the pipeline, its just that it can take half a decade from low level concept to customer sales…

      • bubblesort33@alien.topB
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        1 year ago

        I doubt they were surprised at all. Isn’t RDNA3 very similar to RDNA2? They could have fixed it there, and they decided on minor improvements instead.

        Wasn’t RDNA2 designed with Sony and Microsoft having an input on its features? I’m sure Sony and MS knew what was coming from Nvidia years in advance. I think Mark Cerny said developers even wanted a 16 core originally, and they were talked out of it, because they had die area restrictions. RT hardware area on those consoles probably would have equaled an extra 8 CPU cores in area if they wanted Nvidia-like RT. All just seems like cost optimization to me.