• 6 Posts
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Joined 3 years ago
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Cake day: June 13th, 2023

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  • I picked up on the townsfolk talking about the crypt, but its a very weak hint for ‘you should go here first’, when there’s townfolk complaining about all sort of issues. I had loosely had the crypt in mind, as I was exploring, but I never found it before getting pulled forward by the Spark dropping into Septembersburg, and I just figured ‘if the game didn’t want me here, then it shouldn’t be possible to be here’. Which, I think is a natural assumption, considering how Zelda coded the game is visually and mechanically.

    Its just, the game isn’t structurally a zelda game, so that was a bad assumption on my part. I just wish there was a bit more communication, that the game is structurally Elden Ring, not Oracle of Ages.

    One of the first things I stumbled into in Septembersburg is the Wallower section, which lent itself well to the (incorrect) assumption that Trinkets are going to be a way the game mechanically gates sections (a la classic Zelda)

    Edit to add: I still think Mina is a great game. But I think it fails in setting tone and expectations properly, for how it wants you to approach it. My favorite game of all time is La-Mulana, which is unflinchingly retro and cryptic. But I feel like it does a better job of communicating that. I’ve seen people say “don’t be fooled by its appearance, Mina isn’t Zelda, its Bloodborne”, which I think is very true, and that I would have enjoyed the game more had I went in with that perspective, instead of stumbling upon it.



  • I’m in the endgame area (manor) with like 90% completion. Can’t be assed to do some of challenges (like fishing).

    I like the game a lot, and love the pixel art, but the game lacks some tightness in some areas. The platforming, esp. big jumps and flying enemies, is frustrating a lot of the time. Lots of me not knowing where exactly I am or hoe I’m going to move.

    There’s also a bit of a muscle memory problem for me, with how I kept thinking things would be grid-based, due to the world, but I’d often think I was line up with foes, only for my weapons to squeak right past them.

    My last complaint is purely a me problem, but I hate charge weapons, which the game seems to use a lot of innthe various upgrades. I ended uo using basically only daggers, as all the other weapons just feel so shitty to me.

    Biggest complaint, only thing that’s more than a quibble, is I really didn’t like the inclusion of both vague region order and the souls-dropping mechanic. Dropping your money on death punishes poking into places to look around, drawing you forward into challenges repeatedly. First area I beat, I was like, ‘fuck, that was hard. Does it escalate from here?!?’ Spoilered myself, only to learn I had just done the 3rd area, and the doing 1 then 2, they were easy enough with all my upgrades to kind of kill the fun. Really soured the whole first half of the game for me, and it feels solvable bt either having some clearer guidance on intended region order, or dumping the (imo unnecessary) ‘souls’ mechanic.

    Still, all of those above frustrations didn’t ruin it for me, and I’d still give it a 8.5 out of 10 maybe.


  • Whether you touch type per the formal method or not, if you don’t know what the lines are for, ot means you weren’t taught (or weren’t paying attention) typing.

    I was taught it in school in typing class, so the meme is accurate, but could be rephrased to something like: What do you mean you don’t know that the lines are for? Are they not teaching that in school anymore?







  • Generally speaking, no.

    I like getting out of the house, and I find I’m more efficient, better at focusing, in the office/field. Maybe That’d be different if I had a separate dedicated ‘work office’ at home, but I don’t have space for such a thing.

    But, I do like having the option to WFH. Bad weather, car trouble, feeling a bit sick (but not enough to call off).


  • You aren’t wrong for liking what you like. But I love subtext, make me riddle out the meaning.

    I know this isn’t all ‘non-subtext’ works, but I hate when theres a beautiful passage that neatly implies what a character is thinking and feeling indirectly… Followed by them just blithely stating their current emotional state out loud. Hits like a sack of bricks every time.



  • I always find it shocking when people say this. Impossible Meat (and the others in the market, like Beyond) are… Fine? But are very distinctly Not Meat to me, in both flavor and texture.

    I mean no shade, I’m glad you found a meat replacement you like! And besides, your not the only one I’ve seen saying thag. I genuinely prefer things that are aiming to be their own thing. Black bean burgers remain my fav type of patty, for example.








  • I mean, if we’re talking DnD 5e, rogues are one of the weaker classes.

    In part, its cause they’re only okay at combat. Pretty good damage (but not amazing), only moderate control options, and little defense, while relying on modes of attack that require work to function (sneak attack, stealth)

    And, they do work as a skill monkey, but Bards are just kinda… better, at almost everything, on that front. Magic is just generally overtuned in its effectiveness, so really, a Wizard can be a better skill monkey, if they prep utility spells that day.


  • Big disagree, though still upvoted you cause that is a hell of a hot take.

    Sneaky stabbers are cool, and I like skill monkies. Not just ‘the theivery havers’, but also the bag of tricks, the preppers. Batman is basically a rogue.

    And, sure, it can be interesting to have the party be bad at Stealth on purpose. To have to bumble their way through everything. I don’t think Rogues are strictly necessary. But I like that they’re an option.


  • Its cause you really only need one person good at a skill in the party. Once you have one person with high thievery (or, any other skill, really), each addition of another character with that skill is worth less and less.

    While, combat focused classes are kind of the opposite. Hard to have too many combat classes in most dnd-likes, and the more classes you have narrowly focused on combat, the better the party is at that task.