Gog is doing much better than in 2022. They are making 1.2M dollars in profit. Which is pretty good for such a platform personally. I really like the ideals of GOG, but haven’t really used the platform a whole lot.
If you want a markup of what this actaully means see here
I’d be happy to shop there again if they put out Galaxy on Linux. Community launchers are cool, but I want the same support for automatic updates that their Windows customers get.
Same, Steam on the other hand had been killing it for Linux gamers. What’s funny is if you go to the gog forums it’s been like the number one requested feature for years.
If you’re on Linux, Steam is pretty much the only game in town.
I don’t know how they don’t see the overlap between Gog users and people who use Linux
no idea
Truely sad that they never saw the need for it, even after the launch of the steam deck.
I do not fucking understand this. You’re never going to compete with Steam. But you have this niche of DRM free marketplace and you ignore the entire Linux community? A community that THRIVES on FOSS and DRM free software.
It’s such an idiotic move to not develop a linux client. I will never fucking comprehend this.
Their apple support has always been pretty mixed at best. I always assumed they’re the kind of gamers who are like “windows is for gaming, gamers use windows, sure you CAN do other things, but why would you?”
yeah, no idea what brain-headed move that is
On the bright side it runs really well installing it from Bottles
yeah… Steam has always been my go-to anyway. Even before using Linux myself.
But i’m totally up with having other launchers like GOG.
I’d be thrilled to mostly sit and purchase from GoG if they really dedicated to Linux.
I never really minded having different launchers until I got a Steam Deck. Just having native Linux support would make them much less of a hassle.
I started buying legitimate copies of games when I was finally able to afford it a few years ago. I love how GOG lets you actually keep the games forever and that’s where I was getting games from at first, but then moved to Steam because of how much good they’ve done to Linux gaming. meanwhile GOG Galaxy for Linux has been a most requested and most ignored request for years.
My problem with GOG is that every time I buy a game on GOG, something then happens to result in me having to buy it again on steam. Once it was that the GoG version lagged too far behind, several times it’s been that workshop support has been added, or in one case, workshop became the only source for moding.
For that I’m unlikely ever to buy from them again
I like GOG for games that are too old to be on Steam, but yeah, any game that’s on Steam I’ll get there because of the additional features like Steam Workshop.
The games that are their original meat-and-potatoes, out of print classic games, don’t really update much. In many cases, the developer hasn’t been in business for quite some years.
My biggest problem with GOG is that Galaxy doesn’t rival Steam, same as every other launcher. For example, GOG hosts a lot of older games, that used to be their bread and butter and even their namesake. These games generally don’t have native controller support, so if I want that, I have to launch them through Steam anyway to use Steam Input. If I want to play something on a Linux device, which is now more likely than ever since I own a Steam Deck, the fact is that it’s a pain in the ass to deal with GOG even with their minimal DRM stance (because they allow DRM now seemingly so long as it doesn’t prevent the player from beating the game) because of the lack of support, making it more reasonable to buy games on Steam, even when it’s a game that does support controllers (like how I own The Evil Within on GOG).
The big feature of GOG Galaxy is that you can pull every other launcher into it, but that doesn’t matter to me when I still have to launch everything via Steam anyway. Feels like they’re missing the point a little bit.
I’m personally not that familiar with GOG galaxy. I love DRM-free and treating your customers like first class citizens.
Something like a DRM-free section of Steam could satisfy my thirst.
How closely related is GOG and CD projekt red?
GoG is a subsidiary of Projekt Red.
One thing I also like more about GoG is that you own the game you buy, you don’t own a license (like on steam), you actually own it like a physical disc.
I dropped Steam because I don’t like bloatwares
I dropped Steam because it gradually made the client less and less user-friendly. It’s bad enough that I kinda have to use the Steam client, but then they had to do things like trash the old rendering engine and replace it with the bloat of a browser, and completely discard List View (which GOG Galaxy has just fine) and replace it with a tile view that can’t even display game names in plaintext (which GOG Galaxy also has an option for in its tile view).
And that’s on top of other issues with the platform such as how the Steam client forces updates. (Sure there’s various workarounds but at that point Steam stops being a convenience anyway.)
I never actually needed a launcher client anyway. I gladly buy direct-download installers from sites like itch and Humble and DLsite. I don’t have a fear of command line interfaces, lol, much less simply using File Explorer as my launcher. I’ll use a platform’s launcher willingly if it just offers benefits, but the drawbacks of Steam’s using it as DRM eventually turned out to outweigh whatever minor benefits it presented.
For all you Linux folks complaining about why GOG isn’t on there:
For desktop and laptop computers, Microsoft’s Windows is the most used at 69%, followed by Apple’s macOS at 17%, and Google’s ChromeOS at 3.2% (in the US up to 8.0%), and “desktop Linux” at 2.9%. In addition, 5% is attributed to “unknown” operating systems - which are likely forms of BSD or obscure varieties of Linux.
Maybe a small company can’t devote the resources for 5% of the market share when they have 86% covered.
I mean, I think most of us understand why GOG’s Linux support is miles behind Steam’s, but that doesn’t change the fact that it is behind. Years ago I bought several games from GOG because of the no DRM policy; but once Steam released a Linux version, and began pumping resources into Proton, the choice for me was easy, and I switched over. I understand GOG’s position, but I don’t think there’s anything wrong with people pointing out how GOG doesn’t have the same level of Linux support as Steam does. That’s useful information.
I’d guess the percentage of players with a steam deck is also in a single digit.
It is. There’s no doubt about that.
How small of a company do you think they are? Their parent company is publicly traded and worth at least half a billion dollars. Not only that, but after they port their launcher, they can piggyback on the investment Valve has made into the platform for pennies on the dollar, if they were interested in wrapping games with Proton or whatnot.
Just because their parent company has that much money doesn’t mean they spend it on GOG.
Sure they can, and I wouldn’t be surprised if they are. It might just take a bit of time.
I find it funny they have a whole markup like this. It really shows that they are doing good, and want to show that to the world. It’s cool
I default to GOG whenever I can. I do wish Galaxy had turned out better, it just buckles under the weight and is worse than both using the web app for the store AND third party launchers like Lunchbox. I still would much rather get the games in the format they use than on Steam, though. Any day. I will keep getting games that launch on both on GOG as long as that’s an option, so I’m glad they’re in the black at least.
Yeah, ive used galaxy before. It seemed like a nice looking launcherz but overall was meh
It’s gimmick is supposed to be that it would scrape and integrate games from other launchers using plugins and consolidate all your PC games, friends and other tools.
Which sort of works for a while, until you try to add several thousand games, at which point the launcher takes ages to start and compile your database and generally becomes cumbersome and buggy. And once you add that stuff, removing it is surprisingly hard, so getting to your GOG games is weirdly hindered.
I love the idea, I’ve purchased several separate database apps over the years to try to get that exact feature. They just didn’t nail it on execution and ended up with a worse version of that type of app that can accidentally become a worse launcher for your GOG library as well.
If you only use it as a GOG launcher, stick to the integrations that come pre-built and avoid plugins or if you only have a few games it’s perfectly fine. Great, even. But it certainly got pretty busted in my case.
I remember when Discoed did that, it just got removed one day.
Lunchbox still does it. It doesn’t chug quite as much as Galaxy, but it’s still heavier than I want my launcher to be.
I’ve come to the conclusion that I don’t necessarily want a nice-looking Steam-like list of all my games across platforms. I mostly just need a text-based list with trivial load times that tells me which platform to spin up to play a given game.
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I keep a list of places to buy things DRM-free.
GOG is the biggest name in this regard, but Humble offers some DRM-free games, and GamersGate has a few, and those will tell you explicitly if they offer a DRM-free release. itch.io is mostly DRM-free. I think GameJolt and Zoom Platform are also DRM-free but I’ve never used them. For visual novels and such, there’s also JAST and MangaGamer, both entirely DRM-free. For various Japanese indie games, more generally, there’s DLsite, which is DRM-agnostic but at indicates whether the product uses its DRM.
And there’s also publishers’ own sites, in some cases, which may offer games as direct downloads, which are generally DRM-free.
If it’s on Steam, I’ll wait. Sometimes I’ll ask the devs to put the game on GOG and/or itch. I haven’t bought a game from the Steam store in years.