Nice, let’s see how long they can keep the momentum.
I have played a few games, and while I am not good at it, it’s still fun to play, specially with character like Jeff, where you can focus on healing instead of kills.
The best thing they did is make playing supports fun. Warlock literally needs to press one button to heal most of the team and keep them grouped up. Other than that, he’s free to deal pure damage. Shark is insanely cute, needs to target people actively with the healing beam (unlike mercy or medic, who latch on and just heal) which also rewards positioning. The racoon has huge mobility and very high dps minigun if you can hit your shots.
Compared to healers in Overwatch, where they were mostly fodder if left alone? Huuuge improvement.
I haven’t tried Warlock yet, will give him a try. Racoon is pretty good, though his healing isn’t that great (at least that’s what I felt), great as a secondary healer though.
Warlock has projectile rightclick burst damage and leftclick is hitscan. So to instakill lower health classes, rightclick charge to the face and immediately leftclick after. It does insane dmg. Warlock is great for healing, since his shift spreads damage across the entire team, and he heals the entire team too.
Same wombo combo as Zenyatta. I used to use that combo to wipe any squishies that thought zenyatta was “just a healer”.
The difference is he fired all of them, then leftclicked. Wonder shoots all and you can hit the hitscan before the burst lands. It’s amazing.
Nice! I’ll be playing on PS, but this should work with controller too. Thanks for the tip!
Its really fun. Like how overwatch was when it launched. I’m loving magneto and squirrel girl and rocket raccoon. Those three are my jam.
I’ve been liking Magneto as well, but I hate his sound design. There’s nothing about it that tells you his powers have anything to do with magnetism or controlling metal. He sounds like he has generic fantasy psychic powers
I only have one complaint with him. His main attack should travel farther. He’s firing metal at people, why does the metal disappear after 20 meters. They should let the projectile continue but have damage fall off. As of now i miss so many ko’s because they can out range my non-mobile magneto.
I’ve only played one round so far but it feels so generic and bland and soulless to me. That being said, all hero games kind of feel that way to me.