bOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 22 days agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10file-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca
arrow-up11arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.combOt@zerobytes.monsterM to PC Gaming@zerobytes.monster · 22 days agomessage-square0fedilinkfile-textcross-posted to: games@sh.itjust.workspcgaming@lemmy.ca