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The original was posted on /r/rust by /u/bmitc on 2024-09-17 18:19:24+00:00.
Hello all. I am trying to understand the state of the art in Rust for running Rust code in low-SWAP constrained environments, such as embedded systems in general and in particular running on space satellites. I am actually unexperienced in this particular area (space satellites), but it is possible that in the next one to three years, a project may arise where I have some input as to the software integration of a space payload. Thus, I want to be prepared by both learning Rust and understanding its status in this area.
- Is there anyone already doing this?
- Are there any certifications or standardizations that Rust has already or has not implemented for these type of environments? (As I said, I am unfamiliar with the space, but I imagine there are such things.)
- Any pointers to specific features of Rust that are turned off for performing real-time (hard real-time as much as a piece of software can guarantee)?
- Any general guidance or references?
Thank you!
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