this can be done without a steamos-readonly disable (and the breakage that often causes), i have a decky plugin to do so that i’ll be releasing soon once it’s updated to handle the OLED
So, it works pretty well as far as the refresh rate is concerned.
But woo lord, it shifts the gamma entirely too much for me. But so far, it’s pretty awesome for messing with things - thank you!
Change it to 109hz; colors go back to normal
I was trying to find this yesterday. 😅. I hope i remember tonight
When i try to install it, terminal days there’s no such file or directory. What have i missed?
Did you make sure to be where you downloaded things to? You can navigate there from Dolphin, right click, and do open terminal here.
Yes, i was there. It worked after changing name of the file to some random word
Speaking of my external LCD monitor, it’s an old one now. What I have observed about it is that even though it will accept and display higher refresh rates, it is actually dropping frames.
Not saying that is happening here, but further testing is required to confirm that frames are not being dropped.
In the case of embedded displays rather than external, dropping happens to be quite rare due to having increased directness of control of a panel. I have already confirmed that no dropping occurs on either my BOE OLED or LCD decks, but no clue about SDC OLED decks.
In external displays, there can be additional processing happening between receiving a signal and displaying an image, that would be where frame dropping most commonly occurs.
someone remind me when Samsung panel is tested
I wouldn’t be touching something like this until Steam officially enables it.
There was a comment replying here saying something like “I wouldn’t touch this until steam officially enables it” and I had typed out a response only to get a message saying that comment was deleted when I went to actually post my response, so here’s that response anyway.
I mean, aside from that being very unlikely, it would be quite silly to think Valve would enable an overclock by default :p
They might fill in those missing refresh rate options though, somewhat hoping someone from Valve contacts me to help with that so I could contribute a pgp-signed commit into gamescope’s repository.
Regardless, anyone is free to inspect what changes I have made and/or compile things for themselves, https://git.spec.cat/Nyaaori/gamescope/commit/d39000aa9f53d1bd3c6fa993fdaeb6cc99ad4ae0
Hard part was manually tuning and testing timings for BOE panels over several hours, code part only took like 5-10 minutes.
Can you make 30fps with 30hz without flickering? It would be amazing
All of a sudden people now clamor BOE as the superior panel, lmao
All because a few highly upvoted posts had dead pixels lmao.
Any possibility for you to upload source code for the modified version of game scope? I also notice the license is missing.
I already linked my changes in another comment here :p
There’s not a whole lot of code changes, primarily adding logic for handling setting clock rates in addition to vfp rates, things were mostly manual display tuning.
109HZ seems to be the spot where the colors/gamma dont get shot up. Anything past that it gets brighter and you lose color.
Sometimes I think some of you don’t even play games on the Deck.
another way to get dead pixels on ur BOE lol
You have my curiosity, figure out vrr and then you will have my attention.
Are there alot of games that actually can take advantage of the enhanced refresh rate? or is it pretty much limited to indie/8bit like games/side scrollers?
W