• AAGaming00@alien.topB
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    1 year ago

    this can be done without a steamos-readonly disable (and the breakage that often causes), i have a decky plugin to do so that i’ll be releasing soon once it’s updated to handle the OLED

  • ttdpaco@alien.topB
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    1 year ago

    So, it works pretty well as far as the refresh rate is concerned.

    But woo lord, it shifts the gamma entirely too much for me. But so far, it’s pretty awesome for messing with things - thank you!

  • WuZiKK@alien.topB
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    1 year ago

    When i try to install it, terminal days there’s no such file or directory. What have i missed?

    • Nyaaori@alien.topOPB
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      1 year ago

      Did you make sure to be where you downloaded things to? You can navigate there from Dolphin, right click, and do open terminal here.

      • WuZiKK@alien.topB
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        1 year ago

        Yes, i was there. It worked after changing name of the file to some random word

  • 580083351@alien.topB
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    1 year ago

    Speaking of my external LCD monitor, it’s an old one now. What I have observed about it is that even though it will accept and display higher refresh rates, it is actually dropping frames.

    Not saying that is happening here, but further testing is required to confirm that frames are not being dropped.

    • Nyaaori@alien.topOPB
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      1 year ago

      In the case of embedded displays rather than external, dropping happens to be quite rare due to having increased directness of control of a panel. I have already confirmed that no dropping occurs on either my BOE OLED or LCD decks, but no clue about SDC OLED decks.

      In external displays, there can be additional processing happening between receiving a signal and displaying an image, that would be where frame dropping most commonly occurs.

    • Nyaaori@alien.topOPB
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      1 year ago

      There was a comment replying here saying something like “I wouldn’t touch this until steam officially enables it” and I had typed out a response only to get a message saying that comment was deleted when I went to actually post my response, so here’s that response anyway.

      I mean, aside from that being very unlikely, it would be quite silly to think Valve would enable an overclock by default :p

      They might fill in those missing refresh rate options though, somewhat hoping someone from Valve contacts me to help with that so I could contribute a pgp-signed commit into gamescope’s repository.

      Regardless, anyone is free to inspect what changes I have made and/or compile things for themselves, https://git.spec.cat/Nyaaori/gamescope/commit/d39000aa9f53d1bd3c6fa993fdaeb6cc99ad4ae0

      Hard part was manually tuning and testing timings for BOE panels over several hours, code part only took like 5-10 minutes.

  • LoafyLemon@alien.topB
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    1 year ago

    Any possibility for you to upload source code for the modified version of game scope? I also notice the license is missing.

    • Nyaaori@alien.topOPB
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      1 year ago

      I already linked my changes in another comment here :p

      There’s not a whole lot of code changes, primarily adding logic for handling setting clock rates in addition to vfp rates, things were mostly manual display tuning.

  • luv1290@alien.topB
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    1 year ago

    109HZ seems to be the spot where the colors/gamma dont get shot up. Anything past that it gets brighter and you lose color.

  • tiandrad@alien.top
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    1 year ago

    You have my curiosity, figure out vrr and then you will have my attention.

  • oderlydischarge@alien.topB
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    1 year ago

    Are there alot of games that actually can take advantage of the enhanced refresh rate? or is it pretty much limited to indie/8bit like games/side scrollers?