Is the input lag still bad with the FPS limiter enabled?
Yes of course, it’s unlikely that will ever be fixed. For now just bypass it completely and use Mango hud commands for an actually usable limiter with low latency.
Yes of course, it’s unlikely that will ever be fixed. For now just bypass it completely and use Mango hud commands for an actually usable limiter with low latency.
Is there a way to shorten the command? Or make something default for all?
Since the latency of Gamescope’s FPS limiter still seems to be a problem, and we’re still doing a pretty slapdash thing of using MangoHUD’s limiter instead, I went ahead and made a script that makes it just a little cleaner.
After you save it and update your
PATH
variable as documented there, you can just usemangolimiter [-f FPS] %command%
as the launch command.So FYI, the path addition did not work. The folder environments.d wasn’t there, and even after I created, nothing happened, it did not recognize it.
So I ended up adding the following line to .bashrc directly. Also, “mangolimiter” is quite long to type in Deck’s screen, so I’ve shorten to “fps”. I’ll remove the -f parameter, probably, so in the end is going to be just “fps 40 %command%” , but thanks for it
export PATH=“/home/deck/.local/bin:$PATH”
If you created the folder
environments.d
, then you did it wrong; that directory doesn’t have an s in it. It’s$HOME/.config/environment.d
. That will be why it didn’t work. Also, you likely have to at least restart Steam after making a change there, because those configuration files are read at session start.Did i set it up wrong? my game keeps crashing when I try it. I made a mangolimiter folder inside bin, but was that just supposed to be the file itself? also its saved as a .sav that wouldn’t let me execute it no matter what, so I just did the chmod command